The Double

Medium humanoid (empowered, shapechanger), neutral evil

Armor Class 14
Hit Points 52 (8d8 + 16)
Speed 30 ft.

11 (+0) 18 (+4) 14 (+2) 11 (+0) 12 (+1) 14 (+2)

Skills Deception +6, Insight +3
Senses darkvision 60 ft., passive Perception 11
Languages English, French, Japanese
Challenge 3 (700 XP)

Shapechanger. The Double can use her action to polymorph into a Small or Medium humanoid she has seen, or back into her true form. Her statistics, other than her size, are the same in each form. Any equipment she is wearing or carrying isn’t transformed. She reverts to her true form if she falls unconscious or dies.

Ambusher. In the first round of a combat, the Double has advantage on attack rolls against any creature she has surprised.

Surprise Attack. If the Double surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.

Nimble Escape. The Double can take the Disengage or Hide action as a bonus action on each of her turns.


Multiattack. The Double makes two melee attacks.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.

Mental Mimic. The Double can select one creature within 60 feet of her which she can see to gain deep insight into that creatures motives, ideals, and memories. While the target is in range, the Double can continue reading its thoughts, as long as her concentration isn’t broken (as if concentrating on a power). While reading the target’s memories, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target. For one hour following, she has advantage on Charisma (Deception, Intimidation, and Persuasion) checks used to pretend she is that target.

The Double is a spy with a long tenure in espionage. Her loyalties are for sale to the highest bidder.

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