Super-Dexterity

3rd-level ability increase (base power only)

Casting Time: 1 action
Range: Self
Duration: Concentration, up to 1 hour

This is a super-ability. You must have the Enhanced Dexterity base power to take this power. You do not receive the power slot or prepared power that you gave up for Enhanced Dexterity but must give up an additional 3rd-level power slot and prepared power to take this power.

  • Whenever you make a Dexterity check, roll 2d20 and use the higher result. This does not count as advantage.
  • You always win opposed Dexterity checks against opponents without Super-Dexterity, but lose these same checks against opponents with Mega-Dexterity.
  • When you roll a Dexterity check, you can take a roll of 6 instead. At 5th level, when you roll a Dexterity check, you can take a roll of 8 instead. At 9th level, when you roll a Dexterity check, you can take a roll of 10 instead. At 13th level, when you roll a Dexterity check, you can take a roll of 12 instead. At 17th level, when you roll a Dexterity check, you can take a roll of 14 instead.
  • As a bonus action, you can add 1d4 + your proficiency bonus to one Dexterity check, Dexterity-based attack, or Dexterity Saving Throw DC. You can use this feature once per short or long rest. You gain an additional use of this feature at 5th, 10th, 15th, and 20th level.
  • Your unarmed strike is considered a light, finesse weapon when determining when and how it can be used in combat.
  • You don't take damage from falling 30 feet or less if you aren't incapacitated.
  • When you fail a saving throw against knockback from a creature with half your hit dice or less, you may choose to succeed instead.

Additional Options


  • You can give up a 1st-level power slot and prepared power to gain the Rogue's Cunning Action feature. This grants you a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
  • You can give up a 3rd-level power slot and prepared power to gain the Rogue's Uncanny Dodge feature. When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.
  • You can give up a 4th-level power slot and prepared power to gain the Rogue's Evasion feature. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. You must be 9th level to take this feature.
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