Super-Constitution

3rd-level ability increase (base power only)

Casting Time: 1 action
Range: Self
Duration: Concentration, up to 1 hour

This is a super-ability. You must have the Enhanced Constitution base power to take this power. You do not receive the power slot or prepared power that you gave up for Enhanced Constitution but must give up an additional 3rd-level power slot and prepared power to take this power.

  • Whenever you make a Constitution check, roll 2d20 and use the higher result. This does not count as advantage.
  • You always win opposed Constitution checks against opponents without Super-Constitution, but lose these same checks against opponents with Mega-Constitution.
  • When you roll a Constitution check, you can take a roll of 6 instead. At 5th level, when you roll a Constitution check, you can take a roll of 8 instead. At 9th level, when you roll a Constitution check, you can take a roll of 10 instead. At 13th level, when you roll a Constitution check, you can take a roll of 12 instead. At 17th level, when you roll a Constitution check, you can take a roll of 14 instead.
  • As a bonus action, you can add 1d4 + your proficiency bonus to one Constitution check. You can use this feature once per short of long rest. You gain an additional use of this feature at 5th, 10th, 15th, and 20th level.
  • You gain an additional 2 hit points per level (this replaces the 1 hit point per level gained from Enhanced Constitution).
  • When dying, you can spend a power point to stabilize.
  • By spending a power point, you can retain 1 hit point when an attack would otherwise reduce you to 0 hit points.

Additional Options


  • You can give up a 1st-level power slot and prepared power to gain the Barbarian's Unarmored Defense feature. While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
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