Super-Charisma

3rd-level ability increase (base power only)

Casting Time: 1 action
Range: Self
Duration: Concentration, up to 1 hour

This is a super-ability. You must have the Enhanced Charisma base power to take this power. You do not receive the power slot or prepared power that you gave up for Enhanced Charisma but must give up an additional 3rd-level power slot and prepared power to take this power.

  • Whenever you make a Charisma check, roll 2d20 and use the higher result. This does not count as advantage.
  • You always win opposed Charisma checks against opponents without Super-Charisma, but lose these same checks against opponents with Mega-Charisma.
  • When you roll a Charisma check, you can take a roll of 6 instead. At 5th level, when you roll a Charisma check, you can take a roll of 8 instead. At 9th level, when you roll a Charisma check, you can take a roll of 10 instead. At 13th level, when you roll a Charisma check, you can take a roll of 12 instead. At 17th level, when you roll a Charisma check, you can take a roll of 14 instead.
  • As a bonus action, you can add 1d4 + your proficiency bonus to one Charisma check. You can use this feature once per short of long rest. You gain an additional use of this feature at 5th, 10th, 15th, and 20th level.
  • Once per long or short rest you can add 1d6 to another character's ability check. You can roll the die before or after making the ability check. This does not affect attack rolls or saving throws. You can only use this ability if you speak to the target and they can understand you.
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