Snuff Emotions

2nd-level manipulation

Casting Time: 1 action
Range: Special (see below)
Duration: Concentration, up to 1 hour

You can calm the emotions of a target creature. The creature can make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.

You can suppress any effect causing a target to be charmed or frightened. When this effect ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.

Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a power or if it witnesses any of its friends being harmed.

When the effect ends, the creature becomes hostile again, unless the GM rules otherwise.

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