Incorporeality

1st-level transformation

Casting Time: 1 action
Range: Self
Duration: Concentration, up to 1 minute

You can make yourself and gear you wear or carry incorporeal. You can pass through mundane objects, barriers, or creatures. Occupied spaces are considered difficult terrain. Moving through a particularly dense material, such as armor, requires a power check opposed by the armor's base AC. You may attempt to pass through empowered barriers, such as force fields, by making an opposed power check. Failure indicates you cannot move through the object. You cannot pass through magical barriers.

If you're attempting to phase through an object or creature and your power ends, you and the object or creature take damage. If the material you’re phasing through fills less than a 5-foot area, you may make a Dexterity save (DC 18). Success indicates you were able to pass through, but you take 2d6 points of force damage. Failure indicates you didn't make it through and take 4d6 force damage. If the object could normally be carried by you, you can move on carrying the weight, but continue to take 1d6 force damage each turn until the object or creature is removed. If the object is a barrier or otherwise anchored, in order to move on, you must trigger the power again by making a Constitution save (DC 15) or break the object you were passing through.

You have no need to breathe when incorporeal.

Two incorporeal characters can touch, as they are both phasing their bodies at or near the same frequency.

You can also use a Sleight of Hand check to phase an item in the possession of another character.

At Higher Levels. At 3rd level, your range increases to touch allowing you to grant your incorporeality to a Small object or creature so long as you're touching it. At 7th level, you can grant your incorporeality to two Small or one Medium object or creature so long as you're touching it. At 11th level, you can grant your incorporeality to two Medium or one Large object or creature so long as you're touching it (you can affect twice as many smaller objects or creatures, but all must be in physical contact). At 15th level, you can grant your incorporeality to two Large or one Huge object or creature so long as you're touching it. At 19th level, you can grant your incorporeality to two Huge or one Gargantuan object or creature so long as you're touching it.


Incorporeality vs. Intangibility

It is important to note the differences between Incorporeality and Intangibility. These powers function against each other normally. So, a character who is intangible cannot be touched by a character who is incorporeal. Two incorporeal characters can touch, as they exist in the same state of matter. Two intangible characters can touch, as they are both phasing their bodies at or near the same frequency.
Incorporeal creatures have a mystical power, like a ghost. Incorporeal creatures cannot pass through magical barriers, but intangible creatures can.
Intangible creatures are able to shift their molecules out of phase with other material objects. Intangible creatures still need to breathe, but incorporeal creatures do not.


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