Human

Humans hardly need an introduction. Most superhero universes are based on our own, where humans compose the largest and most diverse race. They are bus drivers, executives, ministers, firefighters, comic creators, and game designers.

Humans typically stand between 5' and 6 1/2' tall and weigh from 100 to 250 pounds, and men tend to be larger than women. Hair, eye, and skin color are diverse. Individual culture greatly affects dress and hair-styles, as much as personal preferences.

Unlike other races, humans don't typically have powers. However, the universe where your hero lives might include humans who've adapted to aquatic or subterranean life. Or maybe a few, through birth or training, have psionic abilities.

When selecting this race, check with the GM to see what sort of human characters exist in the game world and what's appropriate for the title. You could be playing in a world where everyone else and their pet has powers. Or, human's could be ruled over by the empowered. There could be a subrace of humans that the world is just learning about.

Once you've considered your options, apply the following traits to your character and record them on your character sheet.


Human Traits

Your human character has the following innate abilities.

Ability Score Increase. Your ability scores each increase by 1. Alternately, instead of a bonus to your ability scores, you may select a bonus skill and a feat. You still have a +1 to add to two ability scores.

Age. Humans reach adulthood in their late teens and live less than a century.

Alignment. Humans tend toward no particular alignment. The best and the worst are found among them.

Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Languages. You can speak, read, and write Common* and one extra language of your choice.

Humans typically learn the languages of other peoples they deal with, including obscure dialects.

Instead of a second language, a human may select a proficiency in a skill or tool.


Human Subraces

Atlantian


Atlantians were once surface-dwellers how adapted to life under the sea. They do not gain the +1 to all ability scores that most human's do, only a +1 to two ability scores.

Amphibious. You can breathe both air and water, and have webbed fingers and toes. You have a swimming speed equal to your walking speed.

You also have proficiency in the Athletics skill.

Esper


There are a very few humans who are gifted with psionic abilities. These espers don't gain the +1 to all ability scores that most human's do, only a +1 to two ability scores.

Mildly Psychic. You learn two psionic cantrips of your choice. In addition, choose one 1st-level psionic power. You learn that power and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again. Your power ability for these powers is either Wisdom or Charisma, your choice.

You also have proficiency in the Insight skill.

Underdweller


Long ago a tribe of men wandered too deep into the underworld. Generation after generation, these underdwellers became more adapted to their new environment. They are an isolated culture and don't gain the bonus Language Proficiency that most human's do.

Darkvision, 30 feet. An underdweller has superior vision in dark and dim conditions. They can see in dim light within 30 feet as if it were bright light, and in darkness as if it were dim light.

They can’t discern color in darkness, only shades of gray.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License