Detect Minds

1st-level sensory

Casting Time: 1 action
Range: Self
Duration: Concentration, up to 10 minutes

For the duration, you know if there are living, thinking creatures within 30 feet of you, as well as where the creature is located.

The power can penetrate most barriers, but it is blocked by psions, psychic silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. This also grants you line of effect against creatures you sense in regard to other psychic powers.

At Higher Levels: When you trigger this power using a power slot above 1st, you can achieve additional effects:

  • 2nd level: You know the relative Intelligence of all minds that you detect, whether higher or lower than yours.
  • 3rd level: You know if there are living, thinking creatures within 60 feet of you. You can also sense undead with Intelligence, Wisdom, and Charisma scores of 8 or higher (all three abilities must be 8 or higher).
  • 4th level: You know the Intelligence category of all minds that you detect: animal (1-3), low (4-7), average (8-13), high (14-17), remarkable (18-20), and whether they have Enhanced Intelligence, Super-Intelligence, or Mega-Intelligence.
  • 5th level: You know if there are detectable creatures within 120 feet of you. Aberrations and undead are noticeably distinct.
  • 6th level: In now know the Intelligence score of all targets. You also know the relative Charisma and Wisdom of all minds that you detect, whether higher or lower than yours.
  • 7th level: You know if there are detectable creatures within 240 feet of you. You can automatically determine the group's leader if present.
  • 8th level: You know the Wisdom category of all minds that you detect: dim (1-3), low (4-7), average (8-13), high (14-17), remarkable (18-20), and whether they have Enhanced Charisma, Super-Charisma, Mega-Charisma, Enhanced Wisdom, Super-Wisdom, or Mega-Wisdom.
  • 9th level: You know if there are detectable creatures within 500 feet of you. You also know their Wisdom and Charisma scores, and you know the name of each creature who fails a Wisdom saving throw.
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