The Butcher
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Medium humanoid (empowered), chaotic neutral


Armor Class 15 (studded leather coat)
Hit Points 65 (10d8 + 20)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 14 (+2) 12 (+1) 11 (+0) 16 (+3)

Saving Throws Str +5, Dex +4, Wis +2
Skills Athletics +5, Deception +5
Senses passive Perception 10
Languages English, German
Challenge 3 (700 XP)


Actions


Multiattack. The Butcher makes three melee attacks: two with her Grandfather's axe and one with her kinetic fist.

Grandfather's axe. Melee Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Kinetic punch. Melee Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1 + 3) bludgeoning damage + 10 (2d10) force damage.

Parry. Butcher adds 2 to its AC against one melee attack that would hit it. To do so, Butcher must see the attacker and be wielding a melee weapon.


The Butcher is a mercenary following in her grandfather's footsteps. She uses her grandfather's battle axe and her own kinetic punch power.

She wears a long, black, studded leather coat and a matching executioner's hood.

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