Astral Form

There are a number of powers which allow your psychic presence to take on a form outside of your body. These powers all follow some basic rules:

You leave your physical body behind. Its unconscious and still requires food, water, and air. You aren’t aware of the happenings to or around your body while astrally traveling (unless you’re near enough to see it), and your body is treated as unconscious for purposes of defense. You know immediately if your body takes any damage or if it experiences any sensation that would normally wake someone. For example, you would be aware if your body were being shaken or stuck with a needle, but not if it were being gently carried or if your hand were placed in a bowl of warm water.

Your psychic presence appears as you see yourself. You game statistics generally stay the same, but your physical ability scores are replaced by your mental: Strength is replaced by Wisdom, Dexterity by Intelligence, and Constitution by Charisma. These changes affect your attacks, skills, hit points, Armor Class and all other statistics of your character affected by ability scores.

Your psychic presence is a separate incarnation. Unless stated otherwise within the power's description, any damage or other effects that apply to it have no effect on your physical body, nor do they persist when you return to it.

You can have whatever weapons and armor you normally carry and are proficient in. You can also summon such equipment, but only objects you own that are familiar to you, with a Wisdom check (DC 12). You can also use astral armor and weapons if available.

You initially wear a favorite outfit but can wear whatever clothing you choose and change your attire with a Wisdom check (DC 12).

You also have the addition of a silvery cord that extends from between your shoulder blades or the back of your head, and trails behind you, fading to invisibility after a few feet. This cord is your tether to your material body. As long as the tether remains intact, you can find your way home. If the cord is cut—something that can happen only when an effect specifically states that it does—your soul and body are separated, killing you instantly (although some believe your psychic presence remains on the Astral Plane as a mad ghost).

Death and Projection

The GM may determine that your psychic presence goes on as a ghostly NPC, mournfully haunting places or people you were attached to in life, or attempting to follow courses similar to those you would have chosen, but with a dark, mad twist.

Faerie and Projection

Faerie do not have a separate body and soul. A faerie with Astral Projection doesn’t leave his body, but fully enters the Astral Plane, keeping his standard physical abilities.

See Also

Astral Plane
Psychic Presence

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